mesh - Dynamic Terrain Deformation -
mesh - Dynamic Terrain Deformation -
i interested in designing simple game (just learning purposes have no grand plans). want have deformable terrain scheme (think minecraft) little more complex.
i understand mine craft uses concept called voxels. not voxels aren't on cpu side can accomplished now-adays through gpu trickery (again no thought have read far).
so far voxels seem way go, arent looking for. allow overhangs , caves, simple.
i want big , expansive terrain can deform , manipulate freely overhangs. understand have implement sort of paging size of landscapes, maybe 3 dimensional paging type of terrain thinking of.
i have looked little bit @ roam it's lot larn , not sure if right direction. have seen perchance way go layered heightmaps, , utilize geomipmapping meshes tunnels , such in between (if makes sense).
basically looking algorithm , place start involves huge terrains deformable in way allows overhangs, cliffs, tunnels , caves.
it doesn't have beautiful not blocky in mine craft.
any direction on start researching of great help.
thanks.
voxels don't have blocky - that's stylisic selection on behalf of minecraft. wrote article voxel terrain here: http://books.google.com/books?id=wnfd2u8nilic&lpg=pr1&dq=game%20engine%20gems&pg=pa39#v=onepage&q&f=false
you can check out library here: http://thermite3d.org/joomla/
mesh terrain minecraft voxels
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