mesh - Dynamic Terrain Deformation -



mesh - Dynamic Terrain Deformation -

i interested in designing simple game (just learning purposes have no grand plans). want have deformable terrain scheme (think minecraft) little more complex.

i understand mine craft uses concept called voxels. not voxels aren't on cpu side can accomplished now-adays through gpu trickery (again no thought have read far).

so far voxels seem way go, arent looking for. allow overhangs , caves, simple.

i want big , expansive terrain can deform , manipulate freely overhangs. understand have implement sort of paging size of landscapes, maybe 3 dimensional paging type of terrain thinking of.

i have looked little bit @ roam it's lot larn , not sure if right direction. have seen perchance way go layered heightmaps, , utilize geomipmapping meshes tunnels , such in between (if makes sense).

basically looking algorithm , place start involves huge terrains deformable in way allows overhangs, cliffs, tunnels , caves.

it doesn't have beautiful not blocky in mine craft.

any direction on start researching of great help.

thanks.

voxels don't have blocky - that's stylisic selection on behalf of minecraft. wrote article voxel terrain here: http://books.google.com/books?id=wnfd2u8nilic&lpg=pr1&dq=game%20engine%20gems&pg=pa39#v=onepage&q&f=false

you can check out library here: http://thermite3d.org/joomla/

mesh terrain minecraft voxels

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