xcode - Undefined symbols for architecture i386 -
xcode - Undefined symbols for architecture i386 -
possible duplicate: symbol(s) not found architecture i386
i have app complete, , when start trying understand previous developer did (it done xcode 3 think) executing simulator, xcode 4 show me 25 issues:
ld build/debug-iphonesimulator/radioplayer.app/radioplayer normal i386 cd /users/haithembenhammouda/desktop/sonvidéo setenv macosx_deployment_target 10.6 setenv path "/developer/platforms/iphonesimulator.platform/developer/usr/bin:/developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /developer/platforms/iphonesimulator.platform/developer/usr/bin/gcc-4.2 -arch i386 -isysroot /developer/platforms/iphonesimulator.platform/developer/sdks/iphonesimulator4.3.sdk -l/users/haithembenhammouda/desktop/sonvidéo/build/debug-iphonesimulator -l/users/haithembenhammouda/desktop/sonvidéo/classes/radiokitlib -l/users/haithembenhammouda/desktop/sonvidéo -f/users/haithembenhammouda/desktop/sonvidéo/build/debug-iphonesimulator -filelist /users/haithembenhammouda/desktop/sonvidéo/build/sonvidéo.build/debug-iphonesimulator/radioplayer.build/objects-normal/i386/radioplayer.linkfilelist -mmacosx-version-min=10.6 -objc -xlinker -objc_abi_version -xlinker 2 -framework foundation -framework uikit -framework coregraphics -framework systemconfiguration -framework mediaplayer -framework cfnetwork -framework audiotoolbox -framework quartzcore -lsqlite3.0 -framework avfoundation -lradiokit -framework messageui -o /users/haithembenhammouda/desktop/sonvidéo/build/debug-iphonesimulator/radioplayer.app/radioplayer undefined symbols architecture i386: "_objc_class_$_radiokit", referenced from: objc-class-ref in radioplayerviewcontroller.o ".objc_class_name_uicolor", referenced from: pointer-to-literal-objc-class-name in libradiokit.a(bufferview.o) ".objc_class_name_uiview", referenced from: .objc_class_name_bufferview in libradiokit.a(bufferview.o) ".objc_class_name_nsobject", referenced from: .objc_class_name_ase_event in libradiokit.a(ase_event.o) .objc_class_name_audiostreamengine in libradiokit.a(audiostreamengine.o) .objc_class_name_radiokit in libradiokit.a(radiokit.o) .objc_class_name_xmlmetaparser in libradiokit.a(xmlmetaparser.o) ".objc_class_name_nsdate", referenced from: pointer-to-literal-objc-class-name in libradiokit.a(audiostreamengine.o) ".objc_class_name_nsvalue", referenced from: pointer-to-literal-objc-class-name in libradiokit.a(audiostreamengine.o) ".objc_class_name_nsscanner", referenced from: pointer-to-literal-objc-class-name in libradiokit.a(audiostreamengine.o) ".objc_class_name_nscharacterset", referenced from: pointer-to-literal-objc-class-name in libradiokit.a(audiostreamengine.o) ".objc_class_name_nsautoreleasepool", referenced from: pointer-to-literal-objc-class-name in libradiokit.a(audiostreamengine.o) pointer-to-literal-objc-class-name in libradiokit.a(xmlmetaparser.o) pointer-to-literal-objc-class-name in libradiokit.a(reachability.o) ".objc_class_name_nsfilemanager", referenced from: pointer-to-literal-objc-class-name in libradiokit.a(audiostreamengine.o) ".objc_class_name_nsurlconnection", referenced from: pointer-to-literal-objc-class-name in libradiokit.a(audiostreamengine.o) pointer-to-literal-objc-class-name in libradiokit.a(xmlmetaparser.o) ".objc_class_name_nsthread", referenced from: pointer-to-literal-objc-class-name in libradiokit.a(audiostreamengine.o) .....(etc) ld: symbol(s) not found architecture i386 collect2: ld returned 1 exit status
ps: checked frameworks , of them exist.
a bit late party might valuable error..
i straight copied bunch of files xcode project, if forget add together them projects build phases error "undefined symbols architecture i386". add together implementation files compile sources, , xib files re-create bundle resources.
the error telling me there no link classes because weren't included in compile sources, quite obvious may save headache.
xcode xcode3.2 i386
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